Showing posts with label Plot Point Campaign. Show all posts
Showing posts with label Plot Point Campaign. Show all posts

Sunday, September 27, 2020

Fur and Brimstone

So, one of the things I've been working on - as time and inspiration permit - has been "Savaging" Palladium's TMNTaOS/AtB, or at least creating something that was a respectful tip of the hat to Erick Wujcik and Kevis Siembieda's games.  The main difficulty has been paying homage to the BIO-E system of building/customizing your "Mutant Animal", arguably the heart of the game.  I'm currently on version two of the system, which looks promising.

The second was building it around a Plot Point setting instead of having it be a sandbox for playing mutant animals.  I also wanted to keep it in modern times, as opposed to going straight to post-apocalyptic AtB.  Initially I figured on going with the escaped animals trope a-la "The Plague Dogs", or maybe working for a PMC (Private Military Contractor) tentatively titled, "Dogs of War".  Neither of these really worked for me.

That's where this articles title come in, "Fur and Brimstone".  A couple nights ago the image of a mutant alley cat fighting a winged demon popped into my head.  Then I remembered that animals are supposed to be sensitive to the paranormal, and I figured that I had a pretty good idea for a campaign: Supernatural beings are infiltrating the world, the human hunters have been nearly wiped out, and humanities last chance rests on a handful of Mutant Animal Demon Hunters. (or something like that)

I want the mutant animal creation system to be able to stand on its own so anyone can play what they want, but I also want there to be some sort of skeleton to support it like the TMNT comics supported the original TMNTaOS RPG.

Once I have more, I'll see about posting it.